Regardless of our good deeds, our beginnings, we must meet our end. We slog through endless hoards of demons, and as we step into the teleporter after defeating the Barons, we think, "wow, I did a really good thing killing all those demons!" But, what's our reward? Another room of demons, surrounding us, tearing away at us before we are resigned to death. I can't think of a map for that, can you?" Well, think back to the very first episode of Doom. Someone asked me how this could be emulated in Doom, and he said, "Every beginning has an end, and it's our responsibility to make life as good as we can for ourselves and others. The aim of the project is to explore ideas and thoughts on death and dying. This is an offshoot of the now cancelled Near Death Experiences project. Death's Dichotomy is 5 maps by 4 mappers for GZDoom.
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